Coding & Software Engineering

Cross-Platform Game Programmer

ContractorRemote10 openings$20 - $120/hour

About this role

Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.

Skills

C++Cocos2d-xCross-platform DevelopmentGame Logic ProgrammingPhysics SimulationUI ProgrammingScene ManagementAsset ManagementGame Engine ArchitectureOptimization TechniquesLuaJavascriptAI Training Data CreationEvaluation Rubric DesignVirtual CollaborationRemote WorkWritten CommunicationVerbal CommunicationDocumentationKnowledge SharingPeer ReviewAutonomous Work

Key responsibilities

  • Create detailed and realistic AI training prompts simulating complex game development scenarios, including sprite management, physics, animations, scene transitions, UI elements, and core game logic.
  • Develop robust evaluation rubrics to assess AI-generated solutions and ensure industry-standard quality.
  • Execute and validate tasks created by yourself and other experts within a sophisticated virtual environment.
  • Utilize the Cocos2d-x engine’s scene graph, action system, and asset management capabilities to maximize training fidelity.
  • Collaborate remotely with other domain experts, sharing written and verbal insights to continually refine processes and benchmarks.
  • Document workflows, best practices, and findings in a clear, articulate manner to support AI system learning and team knowledge base.
  • Participate in reviews and provide constructive feedback on peer-created tasks and AI outputs.

Required skills & qualifications

  • Expert-level proficiency in C++ and strong command of the Cocos2d-x game engine.
  • Proven experience authoring or executing game logic involving graphics, physics, or UI in cross-platform environments.
  • Exceptional written and verbal communication skills, with attention to clarity and detail.
  • Demonstrated ability to work autonomously in a remote, geographically distributed team setting.
  • Solid understanding of game engine architecture, asset pipelines, and optimization techniques.
  • Experience building or applying evaluation rubrics for technical work.
  • Commitment to high-quality code, documentation, and knowledge sharing.

Preferred qualifications

  • Familiarity with Lua or JavaScript bindings in Cocos2d-x.
  • Background in AI/ML data creation, validation, or training task design.
  • Experience with collaborative virtual R&D environments or simulation platforms.
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